![]() ![]() But we think these crossovers resonate with our community because this idea of crossovers is at the core of Smite. why you’ll see all these crossovers as Skins and not as God additions. These legendary figures from history and mythology brought a breath of creative freedom to the Battlegrounds – giving us the chance to include even more characters that didn’t fit the “standard” mold.Īnd as we looked toward expanding our collection of characters in Smite, we wanted to stay authentic to the game. Smite’s lore is simple: If people believe in a God, if they talk about it, they make it real – even more modern entries like Cthulhu. We followed up the Arthurian Pantheon with Cthulhu, the legendary tentacled Great Old One. Sure, he’s not a god, but he is a figure of myth. The team decided that King Arthur, from Arthurian myth, would be an ideal addition to Smite. At first, the precedent was set: Smite was the Battleground of the Gods – and as such we’d only be including actual Gods and Goddesses from times past.Īs the game matured, we started to push back against these boundaries. As the roster of deities grew, so did the number of pantheons in the game. Smite has come a long way since its PS4 launch in 2016, going from 17 gods to now over 121 in total. ![]()
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